Escaping to the Point and Click Adventure

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Escaping to the Point and Click Adventure

Some of my best gaming experiences; actually, just some of my best experiences alone during the last year of the 80's and throughout the 90's came from the incredible "Point and Click Adventure" genre. Also known as "Graphic Adventures", each game was an absolute trip, deep layered and immersive - I tuned out of reality and tuned in to a different world, allowing me to be someone else from the time those disks were inserted to the time I flicked that ON/OFF switch and went to bed.to know more about clicker games 

To escape my ordinary school kid life, all I needed to do was boot up, and I instantly became a pirate, a secret agent, a time traveller, a space janitor, a detective, an archeologist, a wizard or a king. Douglas Quaid had "Rekall", I had my Amiga.

This was beyond "the book"; Point and Click adventures enabled the player to delve in to a rich story but actually be the protagonist, walk as them, answer as them, interact with other characters as them and make their decisions for them; each time being rewarded with further storyline, conundrums and puzzles. Before the integration of real audio dialogue in to the games when they arrived on CD-ROM years later (which I think spoiled them); the much cooler generation of users of the limited capacity floppy disk were forced to read all of the dialogue in their head, (creating their own voices if they wished) with a 16-bit soundtrack and sound effects to accompany them. It was a sublime experience.

I preferred to Point'n'Click alone
Often with the intriguing story-lines and with the intense need to beat the current puzzle; players would invest countless hours in to the games without a break, playing all day, evening and in to the early hours of the morning. With a tired mind this could transform them in to a trance-like, dreamlike state, as if the dream they were having was in front of them but it was in full colour, completely controllable and lucid. These were the best dreams they had ever had. Everything beyond the 4 sides of the screen in front of them crumbled away and nothing else existed except for the adventure; the only reminder that they were still a human-being looking on was the feeling of their wrist and hand Pointing with the mouse and the sound of the Clicks as they chose a verb, and then an object.

It was a very personal and solitary experience; a journey that could only really be enjoyed thoroughly when done alone. I sat with a friend once, together trying to beat a few puzzles of a certain game that was out at the time, at his house. I had the feeling that I was encroaching on his experience, and he was definitely spoiling mine; this was an experience that I wanted to have shut away in my own bedroom, not his. It was similar to trying to sit and read a classic novel at the same time as another person, both peering over the same pages, one wanting to turn a page and get through it, and the other wanting to hang around and take in the intricacies of the story and the dialogue and apply imagination to enhance the scene. We were just two different instances of that sprite in two different mindsets. On his screen was the exact same animated collection of pixels, but I didn't recognise this character, it wasn't the same one that was waiting for me back home. We'd been through different things at different times; I'd built up a rapport with mine, and here was just a clone carrying out actions that I wanted to save for later - it just wasn't the same. Needless to say I never tried co-playing a Point'n'Click here clicker games



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